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It will have a nice mixture and balance with standard jobs (farming, vendors, defense, etc.)įuture updates will include reworking the Resource Manager and production to work more like this new system does.Īrmor and Power Armor is completely overhauled. Horizon jobs are very specific, so this isn't something you assign to all settlers.
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Settlers can have a Horizon job, and still live in a Sims residental house.
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This new system should work perfectly fine in parallel with Sim Settlements. You should want to expand settlements and rebuild the Commonwealth on a global scale. My end goal with the settlement progression system (which still isn't anywhere near done) is to make settlements feel ALIVE and part of the game. This update adds a new gameplay element to settlers, to allow them to perform tasks and missions for both you and the community you're creating by building up your settlements. This update contains part of what I originally wanted to bring to the Command Table when it was first implemented, but so many other things in Horizon have been taking priority before it.
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The Command Table has returned in full force. A few simple things will be required if you are using an existing Horizon save game.ġ> Load your save game (and backup any save games if you wish)Ģ> Unequip ALL your armor/clothing (don't be inside Power Armor either)Ĥ> If you care about Power Armor, check the patch notes below, and unattach any material mods that are changedĦ> Uninstall the old Horizon, and install the new versionħ> If you manually install, make sure "Z_Horizon_Tags.esp" is deleted. PLEASE NOTE: v1.2 is considered a MAJOR update release.
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